Sega also licensed the Rambo name and reskinned Ashura (JP, 1986) / Secret Command (UK) for the North American Master System. David Collier and Tony Pomfret of Ocean handled C64 development (making a jazzed-up Commando clone), while Platinum Productions handled Spectrum porting, with Choice Software on the Amstrad port. On 8-bit computers in Europe, Ocean Software handled the publishing (it was buying up a ton of movie licenses at the time). (Time Extension Tip: get the parachute at the start, then put it in the log.) It is even more awful than you may think: sudden surprise deaths happen constantly, and it's unlikely anyone finished it without a walkthrough. In America, the Apple II and DOS versions were text adventures developed by Angelsoft and published by Mindscape (1985). The early Rambo games (based on the sequel film, not the original) are a fascinating and confusing mess of multiple international licensees, publishers, and developers. What we're really interested in is how utterly deranged everything gets with video games. This was followed by Rambo III and further sequels. There was then a sequel, Rambo: First Blood Part II, which most refer to as Rambo II, which inverted the original theme to become a rousing patriotic show of how glorious the US military is. It was adapted into a film with the same name, which kept the theme. ![]() ![]() It started with the 1972 novel First Blood by David Morrell, which was a sombre and scathing anti-war indictment of how society mistreated Vietnam veterans. Most readers will recognise the name Rambo - it's one of the more confused media franchises, and we absolutely love it because of this.
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